Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Renata Glasc
Victory
Ranked Solo/Duo · 38 days ago
1 / 9 / 24
K / D / A
75.8%
Kill participation
386.3
Damage / min
9,670g
380.7 gold / min
80
33 placed · 7 cleared
21
0.8 CS / min
Objective control
2
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
1
Dragons
1
Baron
9
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatSUPERMEGAHUMPER#9000
Fizz · Top
8 / 7 / 4
40% KP
21,793
21.9% share
11,858g
212 CS · 8.3/m
tito el bambino#5359
Xin Zhao · Jungle
7 / 5 / 8
50% KP
18,195
18.3% share
12,002g
180 CS · 7.1/m
Medialuna#NA1
Kassadin · Mid
4 / 5 / 5
30% KP
10,071
10.1% share
10,457g
185 CS · 7.3/m
Trigger Slinger#KELB
Lucian · ADC
8 / 9 / 7
50% KP
32,257
32.4% share
10,913g
191 CS · 7.5/m
Love Nami#001
Nami · Support
3 / 7 / 20
76.7% KP
17,127
17.2% share
8,527g
31 CS · 1.2/m
Red side
VictoryAizo#Happy
Garen · Top
7 / 5 / 7
42.4% KP
20,041
16.6% share
12,241g
189 CS · 7.4/m
aecvo#swl
Lee Sin · Jungle
6 / 5 / 9
45.5% KP
10,845
9% share
10,463g
136 CS · 5.4/m
WHEEL#gunga
Viktor · Mid
7 / 2 / 7
42.4% KP
33,535
27.7% share
11,935g
229 CS · 9/m
Hub1012345#NA1
Kalista · ADC
12 / 9 / 10
66.7% KP
46,654
38.6% share
14,893g
209 CS · 8.2/m
REDEMPTION#lmao
Renata Glasc · Support
1 / 9 / 24
75.8% KP
9,813
8.1% share
9,670g
21 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
