Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yunara
Defeat
Ranked Solo/Duo · 38 days ago
0 / 9 / 0
K / D / A
0%
Kill participation
477.7
Damage / min
8,412g
379.2 gold / min
17
9 placed · 3 cleared
183
8.2 CS / min
Objective control
0
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatEmiya#YYDS
Heimerdinger · Top
4 / 3 / 3
63.6% KP
16,415
26.3% share
11,620g
215 CS · 9.7/m
草莓软糖#倒霉小黄
Nocturne · Jungle
4 / 5 / 2
54.5% KP
13,064
20.9% share
9,273g
160 CS · 7.2/m
IVAN INT ACC#993
Malzahar · Mid
3 / 8 / 4
63.6% KP
15,879
25.4% share
8,217g
148 CS · 6.7/m
REDEMPTION#lmao
Yunara · ADC
0 / 9 / 0
0% KP
10,597
17% share
8,412g
183 CS · 8.2/m
Raka Flaka Flame#RAKA
Soraka · Support
0 / 2 / 8
72.7% KP
6,539
10.5% share
6,358g
36 CS · 1.6/m
Red side
VictoryKrusty Crab#NA1
Vladimir · Top
5 / 0 / 1
22.2% KP
7,541
12.5% share
10,987g
235 CS · 10.6/m
TTV 2Alol#AAH
Bel'Veth · Jungle
2 / 1 / 4
22.2% KP
5,530
9.1% share
10,202g
204 CS · 9.2/m
Crucile#Coach
Gangplank · Mid
12 / 4 / 6
66.7% KP
26,948
44.6% share
13,278g
195 CS · 8.8/m
AllPro#Senna
Tristana · ADC
5 / 3 / 5
37% KP
11,304
18.7% share
11,078g
166 CS · 7.5/m
KingDUCKLING#QUACK
Alistar · Support
3 / 3 / 15
66.7% KP
9,121
15.1% share
7,603g
14 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
