Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Nautilus
Victory
Ranked Solo/Duo · 38 days ago
2 / 6 / 15
K / D / A
68%
Kill participation
305.8
Damage / min
9,020g
298.8 gold / min
108
47 placed · 7 cleared
33
1.1 CS / min
Objective control
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
11
Towers
3
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeathonorviego#viego
Viego · Top
4 / 10 / 7
55% KP
26,541
25.3% share
11,195g
217 CS · 7.2/m
草莓软糖#倒霉小黄
Kindred · Jungle
8 / 3 / 6
70% KP
23,069
22% share
14,605g
231 CS · 7.7/m
Emiya#YYDS
Galio · Mid
3 / 6 / 11
70% KP
30,199
28.8% share
11,736g
235 CS · 7.8/m
TWTV YONUO#YONE
Yunara · ADC
4 / 4 / 3
35% KP
14,138
13.5% share
12,817g
276 CS · 9.1/m
captain of china#1u1u
Braum · Support
1 / 2 / 17
90% KP
10,983
10.5% share
7,886g
22 CS · 0.7/m
Red side
VictoryPooned#NA1
Dr. Mundo · Top
4 / 2 / 7
44% KP
22,492
22.7% share
14,704g
271 CS · 9/m
if i meet you#NA1
Elise · Jungle
7 / 4 / 5
48% KP
19,594
19.8% share
13,984g
211 CS · 7/m
brindobob1#PORO
Vex · Mid
5 / 3 / 8
52% KP
16,767
16.9% share
14,199g
266 CS · 8.8/m
Crucile#Coach
Jayce · ADC
7 / 5 / 7
56% KP
30,850
31.2% share
13,846g
213 CS · 7.1/m
REDEMPTION#lmao
Nautilus · Support
2 / 6 / 15
68% KP
9,231
9.3% share
9,020g
33 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
