Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Camille
Defeat
Ranked Solo/Duo · 38 days ago
1 / 10 / 6
K / D / A
33.3%
Kill participation
414.2
Damage / min
7,621g
283.7 gold / min
90
32 placed · 11 cleared
32
1.2 CS / min
Objective control
3
Dragons
1
Baron
11
Towers
3
Inhibitors
1
Herald
1
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryNoton#NA1
Pantheon · Top
9 / 10 / 12
47.7% KP
30,465
23.7% share
12,841g
179 CS · 6.7/m
RexRequired#ina
Nidalee · Jungle
14 / 2 / 13
61.4% KP
30,704
23.9% share
16,105g
253 CS · 9.4/m
WiiWaterMelon#NA1
Yone · Mid
11 / 2 / 13
54.5% KP
31,337
24.4% share
14,581g
247 CS · 9.2/m
Lantern#111
Ezreal · ADC
9 / 5 / 3
27.3% KP
22,895
17.8% share
13,528g
211 CS · 7.9/m
magician4165431#2616
Bard · Support
1 / 2 / 28
65.9% KP
13,059
10.2% share
9,133g
20 CS · 0.7/m
Red side
DefeatGoldGary#NA2
Urgot · Top
9 / 8 / 0
42.9% KP
25,320
27.1% share
12,431g
199 CS · 7.4/m
Maxander#NA1
Viego · Jungle
6 / 9 / 3
42.9% KP
13,981
14.9% share
12,570g
181 CS · 6.7/m
Pirate Raptor#NA1
Viktor · Mid
3 / 10 / 3
28.6% KP
24,236
25.9% share
10,013g
227 CS · 8.4/m
Exia#EVA
Hwei · ADC
2 / 7 / 5
33.3% KP
18,908
20.2% share
8,720g
171 CS · 6.4/m
REDEMPTION#lmao
Camille · Support
1 / 10 / 6
33.3% KP
11,127
11.9% share
7,621g
32 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
