Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jayce
Victory
Ranked Solo/Duo · 38 days ago
2 / 9 / 11
K / D / A
48.1%
Kill participation
840.1
Damage / min
14,751g
342.8 gold / min
53
17 placed · 5 cleared
306
7.1 CS / min
Objective control
3
Dragons
0
Baron
5
Towers
0
Inhibitors
1
Herald
3
Dragons
3
Baron
9
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatWiiWaterMelon#NA1
Vladimir · Top
9 / 5 / 8
63% KP
42,391
32.3% share
18,589g
332 CS · 7.7/m
Yooo Thats Crazy#NA1
Lee Sin · Jungle
1 / 10 / 7
29.6% KP
11,331
8.6% share
14,252g
256 CS · 5.9/m
Haboper#Red
Yasuo · Mid
3 / 6 / 8
40.7% KP
18,999
14.5% share
14,165g
306 CS · 7.1/m
Lantern#111
Caitlyn · ADC
11 / 2 / 9
74.1% KP
48,124
36.7% share
23,353g
410 CS · 9.5/m
magician4165431#2616
Bard · Support
3 / 4 / 16
70.4% KP
10,254
7.8% share
12,201g
25 CS · 0.6/m
Red side
VictoryREDEMPTION#lmao
Jayce · Top
2 / 9 / 11
48.1% KP
36,154
18.3% share
14,751g
306 CS · 7.1/m
Maxander#NA1
Viego · Jungle
8 / 4 / 9
63% KP
28,385
14.4% share
18,910g
309 CS · 7.2/m
stitch#bluu
Azir · Mid
5 / 7 / 10
55.6% KP
66,746
33.8% share
17,293g
301 CS · 7/m
really big meme#NA1
Yunara · ADC
11 / 6 / 8
70.4% KP
51,544
26.1% share
22,368g
431 CS · 10/m
Hiccup1357#duck
Lulu · Support
1 / 1 / 22
85.2% KP
14,613
7.4% share
12,786g
48 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
