Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Alistar
Victory
Ranked Solo/Duo · 37 days ago
1 / 5 / 18
K / D / A
70.4%
Kill participation
244.9
Damage / min
7,946g
290 gold / min
110
54 placed · 7 cleared
21
0.8 CS / min
Objective control
0
Dragons
1
Baron
7
Towers
1
Inhibitors
1
Herald
3
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryhensupsucks#NA1
Ambessa · Top
1 / 6 / 5
22.2% KP
17,557
16.5% share
9,553g
193 CS · 7/m
ImVeryTalonTed#Amaan
Rumble · Jungle
13 / 1 / 9
81.5% KP
31,930
30% share
15,367g
232 CS · 8.5/m
sonaluvr9#love
Jayce · Mid
1 / 3 / 8
33.3% KP
22,431
21.1% share
11,173g
233 CS · 8.5/m
Grìmm#NA1
Hwei · ADC
11 / 3 / 9
74.1% KP
27,758
26.1% share
14,636g
227 CS · 8.3/m
REDEMPTION#lmao
Alistar · Support
1 / 5 / 18
70.4% KP
6,709
6.3% share
7,946g
21 CS · 0.8/m
Red side
Defeat抖音TonyTop#我无敌
Camille · Top
4 / 6 / 2
35.3% KP
22,050
26.8% share
9,908g
212 CS · 7.7/m
pentaless#NA4
Nunu & Willump · Jungle
5 / 2 / 5
58.8% KP
17,982
21.8% share
11,344g
220 CS · 8/m
alchemist#LARP
Sylas · Mid
3 / 4 / 3
35.3% KP
15,746
19.1% share
9,355g
206 CS · 7.5/m
otto otto otto#otto1
Lucian · ADC
4 / 9 / 2
35.3% KP
17,809
21.6% share
11,804g
232 CS · 8.5/m
MageBot#SCALE
Morgana · Support
1 / 6 / 9
58.8% KP
8,821
10.7% share
7,445g
23 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
