Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Rell
Victory
Ranked Solo/Duo · 37 days ago
4 / 2 / 23
K / D / A
65.9%
Kill participation
379.6
Damage / min
8,650g
383.3 gold / min
75
33 placed · 10 cleared
24
1.1 CS / min
Objective control
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatAugustus#143
Ambessa · Top
1 / 8 / 1
14.3% KP
9,058
14.9% share
6,619g
139 CS · 6.2/m
John Francis III#SERIN
Graves · Jungle
2 / 9 / 4
42.9% KP
9,400
15.4% share
8,165g
120 CS · 5.3/m
ÇøñtrøllêdÇhåøs#NA1
Viktor · Mid
1 / 3 / 2
21.4% KP
13,642
22.4% share
8,050g
197 CS · 8.7/m
FEED SPLIT THROW#NA1
Draven · ADC
9 / 9 / 5
100% KP
23,665
38.8% share
15,307g
182 CS · 8.1/m
1293293492834981#19197
Thresh · Support
1 / 12 / 12
92.9% KP
5,227
8.6% share
6,668g
24 CS · 1.1/m
Red side
Victorysmurfeee#OSRS
Jayce · Top
10 / 1 / 4
34.1% KP
21,603
25.8% share
13,634g
256 CS · 11.3/m
Talon#ovo
Kha'Zix · Jungle
9 / 2 / 6
36.6% KP
17,049
20.4% share
12,997g
186 CS · 8.2/m
Tar ar ais#Kr121
Veigar · Mid
9 / 3 / 5
34.1% KP
21,123
25.3% share
10,899g
176 CS · 7.8/m
Hiromiaya#Pratt
Miss Fortune · ADC
9 / 6 / 8
41.5% KP
15,276
18.3% share
12,701g
157 CS · 7/m
REDEMPTION#lmao
Rell · Support
4 / 2 / 23
65.9% KP
8,567
10.2% share
8,650g
24 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
