Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Pyke
Victory
Ranked Solo/Duo · 37 days ago
10 / 9 / 7
K / D / A
51.5%
Kill participation
454.7
Damage / min
11,952g
357.8 gold / min
129
64 placed · 12 cleared
22
0.7 CS / min
Objective control
1
Dragons
1
Baron
5
Towers
1
Inhibitors
0
Herald
4
Dragons
1
Baron
11
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatGLIDE GLIDE#SMURF
Kayle · Top
3 / 7 / 5
25% KP
21,659
16% share
12,325g
236 CS · 7.1/m
MIDKING#KKKKK
Qiyana · Jungle
11 / 9 / 7
56.3% KP
37,664
27.8% share
19,994g
276 CS · 8.3/m
Skyy#NA11
Syndra · Mid
8 / 8 / 8
50% KP
39,217
28.9% share
15,533g
312 CS · 9.3/m
黑死牟 Kokushibo#DEMON
Nasus · ADC
7 / 5 / 7
43.8% KP
24,231
17.9% share
13,475g
205 CS · 6.1/m
Tub#Tubby
Bard · Support
3 / 5 / 17
62.5% KP
12,801
9.4% share
10,125g
29 CS · 0.9/m
Red side
VictoryjuIy#broke
Gwen · Top
2 / 6 / 6
24.2% KP
23,264
16.4% share
10,946g
193 CS · 5.8/m
DRAGON WARRIOR#JADE
Cho'Gath · Jungle
5 / 5 / 8
39.4% KP
22,695
16% share
13,729g
222 CS · 6.6/m
little buFFoon#HEY
Jayce · Mid
11 / 7 / 7
54.5% KP
48,086
33.9% share
15,452g
228 CS · 6.8/m
Infernodan#Dan
Jhin · ADC
5 / 6 / 10
45.5% KP
32,806
23.1% share
17,453g
275 CS · 8.2/m
REDEMPTION#lmao
Pyke · Support
10 / 9 / 7
51.5% KP
15,188
10.7% share
11,952g
22 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
