Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Leona
Victory
Ranked Solo/Duo · 37 days ago
1 / 4 / 15
K / D / A
47.1%
Kill participation
250.6
Damage / min
6,716g
306.2 gold / min
75
26 placed · 10 cleared
29
1.3 CS / min
Objective control
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
2
Dragons
0
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatfoggedftw2#NA1
Tryndamere · Top
4 / 4 / 8
66.7% KP
14,823
28.1% share
11,042g
208 CS · 9.5/m
JG KINGDOM#JGGAP
Master Yi · Jungle
8 / 7 / 4
66.7% KP
13,801
26.2% share
10,988g
120 CS · 5.5/m
tyrone51#NA1
Locke · Mid
5 / 8 / 3
44.4% KP
13,007
24.7% share
8,072g
99 CS · 4.5/m
Kainé#5pigs
Zeri · ADC
0 / 5 / 3
16.7% KP
4,713
8.9% share
7,328g
168 CS · 7.7/m
Edmond Dantès#JeanF
Rell · Support
1 / 10 / 8
50% KP
6,331
12% share
6,063g
26 CS · 1.2/m
Red side
VictoryCANECANECANECANE#NA1
Nasus · Top
0 / 7 / 2
5.9% KP
7,885
9.8% share
7,628g
151 CS · 6.9/m
salys#zzzzz
Sylas · Jungle
11 / 2 / 8
55.9% KP
22,329
27.9% share
12,559g
175 CS · 8/m
Inaewarwar#NA1
Riven · Mid
18 / 3 / 6
70.6% KP
31,783
39.7% share
17,228g
227 CS · 10.3/m
Yume#Sushi
Seraphine · ADC
4 / 2 / 9
38.2% KP
12,601
15.7% share
9,681g
160 CS · 7.3/m
REDEMPTION#lmao
Leona · Support
1 / 4 / 15
47.1% KP
5,497
6.9% share
6,716g
29 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
