Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Alistar
Victory
Ranked Solo/Duo · 36 days ago
1 / 9 / 22
K / D / A
62.2%
Kill participation
314.2
Damage / min
8,173g
312.9 gold / min
97
39 placed · 7 cleared
23
0.9 CS / min
Objective control
0
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
8
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatBiliBiliBD#Alpha
Darius · Top
5 / 13 / 4
30% KP
15,632
14.3% share
9,347g
169 CS · 6.5/m
MunchyPunchyLOL#TTV1
Rengar · Jungle
7 / 4 / 9
53.3% KP
20,060
18.4% share
12,574g
180 CS · 6.9/m
AddictedToBacon#TTV
Garen · Mid
1 / 5 / 5
20% KP
16,622
15.2% share
10,203g
205 CS · 7.8/m
TH LAW#LAW
Karthus · ADC
13 / 7 / 9
73.3% KP
36,949
33.9% share
15,365g
221 CS · 8.5/m
i for sure care#1337
Pantheon · Support
4 / 8 / 12
53.3% KP
19,817
18.2% share
8,500g
21 CS · 0.8/m
Red side
VictoryLoneSomeRanger#Rank1
Akali · Top
9 / 6 / 8
45.9% KP
28,158
25% share
12,575g
186 CS · 7.1/m
kisno#NA1
Viego · Jungle
10 / 2 / 8
48.6% KP
20,070
17.8% share
15,095g
231 CS · 8.8/m
7ckngMad#1v9
Tryndamere · Mid
10 / 6 / 11
56.8% KP
33,165
29.5% share
12,660g
212 CS · 8.1/m
Aizo#Happy
Ziggs · ADC
7 / 7 / 8
40.5% KP
22,978
20.4% share
13,144g
204 CS · 7.8/m
REDEMPTION#lmao
Alistar · Support
1 / 9 / 22
62.2% KP
8,207
7.3% share
8,173g
23 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
