Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Nautilus
Victory
Ranked Solo/Duo · 35 days ago
2 / 6 / 21
K / D / A
52.3%
Kill participation
331.1
Damage / min
9,247g
328.7 gold / min
101
49 placed · 11 cleared
22
0.8 CS / min
Objective control
0
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
3
Dragons
2
Baron
11
Towers
5
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatUse Plan B#NA1
Kassadin · Top
11 / 5 / 5
64% KP
23,920
30.4% share
14,520g
175 CS · 6.2/m
Veiga1#BR2
Jarvan IV · Jungle
3 / 12 / 12
60% KP
11,649
14.8% share
8,924g
107 CS · 3.8/m
Good Boi#twtv
Ahri · Mid
7 / 9 / 10
68% KP
22,400
28.5% share
11,284g
219 CS · 7.8/m
TyChee#NA2
Draven · ADC
1 / 11 / 5
24% KP
11,260
14.3% share
10,008g
207 CS · 7.4/m
Virtuosa#arkni
Sona · Support
3 / 7 / 12
60% KP
9,376
11.9% share
8,314g
24 CS · 0.9/m
Red side
VictoryParagxn#GXN
Vayne · Top
9 / 6 / 6
34.1% KP
25,134
20.5% share
13,993g
230 CS · 8.2/m
Bronze By Choice#Troll
Jayce · Jungle
5 / 4 / 17
50% KP
29,238
23.9% share
14,923g
225 CS · 8/m
Hub1012345#NA1
Anivia · Mid
10 / 3 / 13
52.3% KP
27,469
22.5% share
13,265g
211 CS · 7.5/m
Ethiridis#NA1
Syndra · ADC
18 / 7 / 5
52.3% KP
31,156
25.5% share
16,959g
209 CS · 7.4/m
REDEMPTION#lmao
Nautilus · Support
2 / 6 / 21
52.3% KP
9,315
7.6% share
9,247g
22 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
