Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Renata Glasc
Defeat
Ranked Solo/Duo · 35 days ago
3 / 9 / 19
K / D / A
62.9%
Kill participation
297.2
Damage / min
9,817g
292.8 gold / min
120
53 placed · 8 cleared
28
0.8 CS / min
Objective control
2
Dragons
1
Baron
5
Towers
2
Inhibitors
1
Herald
3
Dragons
1
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryMasterGamer#Drill
Ornn · Top
7 / 8 / 10
37.8% KP
25,624
16% share
13,636g
220 CS · 6.6/m
The snoJ#NA1
Draven · Jungle
17 / 4 / 13
66.7% KP
41,404
25.9% share
19,936g
247 CS · 7.4/m
DRAGON WARRIOR#JADE
Ryze · Mid
9 / 7 / 19
62.2% KP
48,037
30% share
15,777g
287 CS · 8.6/m
Good Boi#twtv
Taliyah · ADC
9 / 10 / 20
64.4% KP
32,751
20.5% share
15,761g
238 CS · 7.1/m
DarkDragon48#NA1
Blitzcrank · Support
3 / 6 / 29
71.1% KP
12,261
7.7% share
10,850g
14 CS · 0.4/m
Red side
Defeat我依然是世一上#我不骗人
Aatrox · Top
9 / 9 / 10
54.3% KP
41,130
27.5% share
16,330g
236 CS · 7/m
abstention#0001
Kha'Zix · Jungle
7 / 5 / 9
45.7% KP
23,285
15.5% share
15,405g
267 CS · 8/m
ice birb#NA2
Locke · Mid
8 / 11 / 8
45.7% KP
33,874
22.6% share
13,046g
204 CS · 6.1/m
Hub1012345#NA1
Kalista · ADC
8 / 11 / 14
62.9% KP
41,571
27.7% share
19,019g
314 CS · 9.4/m
REDEMPTION#lmao
Renata Glasc · Support
3 / 9 / 19
62.9% KP
9,965
6.7% share
9,817g
28 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
