Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Karma
Victory
Ranked Solo/Duo · 34 days ago
1 / 13 / 21
K / D / A
64.7%
Kill participation
263.8
Damage / min
10,013g
282.5 gold / min
149
59 placed · 15 cleared
41
1.2 CS / min
Objective control
1
Dragons
1
Baron
4
Towers
0
Inhibitors
0
Herald
4
Dragons
0
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatFlamboozle#NA1
Malphite · Top
6 / 5 / 14
48.8% KP
23,482
15.4% share
12,539g
199 CS · 5.6/m
Pookia#NA1
Fiddlesticks · Jungle
13 / 9 / 17
73.2% KP
40,621
26.6% share
15,698g
206 CS · 5.8/m
Petricite#Sylas
Sylas · Mid
4 / 7 / 14
43.9% KP
26,105
17.1% share
12,599g
222 CS · 6.3/m
xFSN Saber#NA1
Kai'Sa · ADC
18 / 6 / 11
70.7% KP
53,945
35.3% share
22,244g
308 CS · 8.7/m
KDKD#9999
Nautilus · Support
0 / 7 / 18
43.9% KP
8,471
5.6% share
8,876g
32 CS · 0.9/m
Red side
VictoryCRY NOW#NA1
Azir · Top
4 / 11 / 8
35.3% KP
29,134
18.5% share
13,499g
259 CS · 7.3/m
Scanning#kai
Graves · Jungle
3 / 7 / 13
47.1% KP
29,865
19% share
16,651g
323 CS · 9.1/m
Crucile#Coach
Gangplank · Mid
13 / 5 / 13
76.5% KP
47,308
30.1% share
18,384g
262 CS · 7.4/m
refugo#4525
Ezreal · ADC
13 / 5 / 10
67.6% KP
41,697
26.5% share
20,315g
248 CS · 7/m
REDEMPTION#lmao
Karma · Support
1 / 13 / 21
64.7% KP
9,351
5.9% share
10,013g
41 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
