Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Seraphine
Victory
Ranked Solo/Duo · 34 days ago
3 / 6 / 19
K / D / A
59.5%
Kill participation
332.4
Damage / min
8,169g
324 gold / min
90
50 placed · 7 cleared
32
1.3 CS / min
Objective control
2
Dragons
1
Baron
11
Towers
3
Inhibitors
1
Herald
2
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory캐치캐치#1226
Jayce · Top
8 / 1 / 11
51.4% KP
38,053
30.2% share
13,711g
243 CS · 9.6/m
kano#塔隆姬亞娜
Qiyana · Jungle
10 / 4 / 11
56.8% KP
25,539
20.3% share
14,676g
220 CS · 8.7/m
Dabao#369
Viktor · Mid
12 / 2 / 8
54.1% KP
36,059
28.6% share
13,446g
202 CS · 8/m
Rain#CWs
Ashe · ADC
4 / 6 / 11
40.5% KP
17,909
14.2% share
14,429g
238 CS · 9.4/m
REDEMPTION#lmao
Seraphine · Support
3 / 6 / 19
59.5% KP
8,382
6.7% share
8,169g
32 CS · 1.3/m
Red side
Defeat魔法老登#芙 莉 莲
Dr. Mundo · Top
4 / 6 / 1
26.3% KP
16,057
22.9% share
9,959g
162 CS · 6.4/m
T0mio#NA1
Zyra · Jungle
0 / 7 / 6
31.6% KP
11,058
15.8% share
8,471g
170 CS · 6.7/m
vinland#zed
Sylas · Mid
4 / 7 / 2
31.6% KP
15,144
21.6% share
9,376g
174 CS · 6.9/m
3x3n#NA2
Kalista · ADC
5 / 6 / 7
63.2% KP
11,298
16.1% share
10,257g
184 CS · 7.3/m
Werner Ziegler#001
Pantheon · Support
6 / 11 / 8
73.7% KP
16,479
23.5% share
8,568g
19 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
