Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Blitzcrank
Victory
Ranked Solo/Duo · 34 days ago
1 / 11 / 25
K / D / A
53.1%
Kill participation
293.3
Damage / min
10,230g
330.5 gold / min
117
47 placed · 15 cleared
33
1.1 CS / min
Objective control
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
4
Dragons
2
Baron
11
Towers
3
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatquante#1997
Urgot · Top
13 / 8 / 2
46.9% KP
29,725
26.2% share
16,059g
252 CS · 8.1/m
Komari#TTV
Ivern · Jungle
4 / 11 / 12
50% KP
11,048
9.7% share
11,328g
133 CS · 4.3/m
Dhokla#NA1
Anivia · Mid
3 / 8 / 9
37.5% KP
28,738
25.3% share
12,515g
269 CS · 8.7/m
Hub1012345#NA1
Seraphine · ADC
11 / 11 / 11
68.8% KP
28,897
25.5% share
14,570g
207 CS · 6.7/m
Isles#000
Pyke · Support
1 / 11 / 15
50% KP
15,043
13.3% share
8,416g
26 CS · 0.8/m
Red side
VictoryThanatoes#kr2
Camille · Top
3 / 3 / 6
18.4% KP
16,592
11.6% share
13,117g
275 CS · 8.9/m
CRY NOW#NA1
Locke · Jungle
21 / 5 / 6
55.1% KP
44,169
31% share
19,273g
230 CS · 7.4/m
阿音不吃辣#0617
Talon · Mid
9 / 5 / 15
49% KP
30,528
21.4% share
13,626g
188 CS · 6.1/m
Jesse Pinkman#LYON
Kalista · ADC
15 / 8 / 13
57.1% KP
42,146
29.6% share
20,350g
290 CS · 9.4/m
REDEMPTION#lmao
Blitzcrank · Support
1 / 11 / 25
53.1% KP
9,079
6.4% share
10,230g
33 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
