Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Rell
Victory
Ranked Solo/Duo · 34 days ago
3 / 7 / 20
K / D / A
74.2%
Kill participation
294.5
Damage / min
10,253g
309.3 gold / min
123
63 placed · 12 cleared
30
0.9 CS / min
Objective control
0
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
4
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatOUT MY WAY#GRRRR
Kled · Top
6 / 7 / 9
57.7% KP
33,843
25.4% share
14,471g
248 CS · 7.5/m
Max Modem#ALIEN
Nautilus · Jungle
1 / 9 / 11
46.2% KP
12,125
9.1% share
11,286g
213 CS · 6.4/m
EGD Neversaw#MLA
Syndra · Mid
9 / 3 / 9
69.2% KP
33,555
25.1% share
14,519g
267 CS · 8.1/m
Foxy#Roxy
Jhin · ADC
10 / 6 / 8
69.2% KP
40,428
30.3% share
16,283g
295 CS · 8.9/m
Feiz#zzz
Karma · Support
0 / 6 / 20
76.9% KP
13,488
10.1% share
9,310g
33 CS · 1/m
Red side
VictoryMental Clarity#Shen
K'Sante · Top
1 / 5 / 11
38.7% KP
25,162
19.9% share
12,627g
266 CS · 8/m
Whisper Mua#NA1
Cho'Gath · Jungle
16 / 3 / 8
77.4% KP
33,122
26.2% share
17,992g
216 CS · 6.5/m
Wxlter White#NA1
Swain · Mid
3 / 5 / 15
58.1% KP
19,329
15.3% share
11,795g
211 CS · 6.4/m
WaffleWheel#Kanao
Yunara · ADC
8 / 6 / 14
71% KP
39,111
30.9% share
20,130g
349 CS · 10.5/m
REDEMPTION#lmao
Rell · Support
3 / 7 / 20
74.2% KP
9,763
7.7% share
10,253g
30 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
