Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Leona
Defeat
Ranked Solo/Duo · 33 days ago
1 / 5 / 10
K / D / A
73.3%
Kill participation
310.7
Damage / min
7,376g
294.3 gold / min
111
42 placed · 14 cleared
37
1.5 CS / min
Objective control
0
Dragons
0
Baron
1
Towers
0
Inhibitors
1
Herald
4
Dragons
1
Baron
7
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatLove Nami#001
Malphite · Top
3 / 8 / 6
60% KP
16,608
21.3% share
8,947g
163 CS · 6.5/m
MunchyPunchyLOL#TTV1
Master Yi · Jungle
7 / 6 / 5
80% KP
23,965
30.7% share
11,106g
162 CS · 6.5/m
9912449341018747#143
Kassadin · Mid
3 / 6 / 1
26.7% KP
17,320
22.2% share
9,589g
212 CS · 8.5/m
Sabin#0006
Jhin · ADC
1 / 1 / 2
20% KP
12,474
16% share
9,615g
234 CS · 9.3/m
REDEMPTION#lmao
Leona · Support
1 / 5 / 10
73.3% KP
7,788
10% share
7,376g
37 CS · 1.5/m
Red side
VictoryDun#NA1
Gwen · Top
9 / 5 / 8
65.4% KP
25,794
32.5% share
13,432g
217 CS · 8.7/m
123212321#12321
Hecarim · Jungle
6 / 3 / 10
61.5% KP
15,445
19.5% share
12,263g
226 CS · 9/m
黑死牟 Kokushibo#DEMON
Nasus · Mid
7 / 3 / 5
46.2% KP
20,205
25.5% share
12,415g
196 CS · 7.8/m
TymMio#DaHoe
Seraphine · ADC
3 / 2 / 12
57.7% KP
11,330
14.3% share
11,243g
213 CS · 8.5/m
SHOP MRBEAST#69420
Rell · Support
1 / 2 / 18
73.1% KP
6,474
8.2% share
7,471g
26 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
