Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Nautilus
Defeat
Ranked Solo/Duo · 33 days ago
2 / 17 / 24
K / D / A
41.9%
Kill participation
402.3
Damage / min
13,583g
294.5 gold / min
182
92 placed · 12 cleared
28
0.6 CS / min
Objective control
2
Dragons
0
Baron
11
Towers
2
Inhibitors
1
Herald
4
Dragons
3
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorykersey#OQxD
Ryze · Top
6 / 14 / 12
33.3% KP
42,634
14.4% share
17,845g
334 CS · 7.2/m
Laceration#Zed
Zed · Jungle
22 / 9 / 12
63% KP
105,340
35.5% share
26,361g
326 CS · 7.1/m
Quantum#uwu
Nidalee · Mid
11 / 17 / 15
48.1% KP
52,692
17.7% share
17,484g
222 CS · 4.8/m
IdolLoL#NA1
Ezreal · ADC
13 / 10 / 10
42.6% KP
66,471
22.4% share
25,527g
433 CS · 9.4/m
Maximmmm#SLEEP
Zoe · Support
2 / 12 / 30
59.3% KP
29,812
10% share
15,507g
62 CS · 1.3/m
Red side
DefeatArchAngel#Amaan
Rumble · Top
11 / 12 / 13
38.7% KP
47,344
24.2% share
18,091g
254 CS · 5.5/m
White Canyon#Ken
Qiyana · Jungle
17 / 9 / 10
43.5% KP
46,240
23.6% share
22,038g
300 CS · 6.5/m
Scarecrow7#na7
Nasus · Mid
16 / 9 / 12
45.2% KP
47,299
24.2% share
22,030g
303 CS · 6.6/m
ImpulseIV#NA1
Anivia · ADC
16 / 7 / 11
43.5% KP
36,290
18.5% share
23,084g
319 CS · 6.9/m
REDEMPTION#lmao
Nautilus · Support
2 / 17 / 24
41.9% KP
18,555
9.5% share
13,583g
28 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
