Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Karma
Victory
Ranked Solo/Duo · 33 days ago
5 / 4 / 21
K / D / A
66.7%
Kill participation
450.2
Damage / min
9,648g
368.5 gold / min
102
45 placed · 10 cleared
40
1.5 CS / min
Objective control
1
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
2
Dragons
0
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatHorder#Chris
Jayce · Top
4 / 10 / 0
23.5% KP
24,723
27.6% share
11,737g
227 CS · 8.7/m
mobutu#210
Graves · Jungle
10 / 5 / 1
64.7% KP
25,804
28.8% share
18,175g
281 CS · 10.7/m
Scarecrow7#na7
Cassiopeia · Mid
3 / 6 / 5
47.1% KP
15,646
17.5% share
9,292g
202 CS · 7.7/m
HξκтιČ#dani
Kalista · ADC
0 / 11 / 5
29.4% KP
11,100
12.4% share
8,398g
168 CS · 6.4/m
Sodium11#02024
Sona · Support
0 / 7 / 10
58.8% KP
12,338
13.8% share
6,728g
23 CS · 0.9/m
Red side
VictoryFeedaBoi#NA1
Kled · Top
14 / 2 / 6
51.3% KP
21,766
23.7% share
14,904g
215 CS · 8.2/m
ChairmanNetero#NA1
Lee Sin · Jungle
6 / 3 / 12
46.2% KP
15,691
17.1% share
11,496g
181 CS · 6.9/m
goge#NA1
Katarina · Mid
3 / 6 / 7
25.6% KP
11,149
12.1% share
8,865g
157 CS · 6/m
9912449341018747#143
Ezreal · ADC
11 / 2 / 10
53.8% KP
31,485
34.3% share
14,739g
226 CS · 8.6/m
REDEMPTION#lmao
Karma · Support
5 / 4 / 21
66.7% KP
11,787
12.8% share
9,648g
40 CS · 1.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
