Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lulu
Defeat
Ranked Solo/Duo · 33 days ago
0 / 6 / 25
K / D / A
86.2%
Kill participation
220.1
Damage / min
9,575g
283.3 gold / min
127
62 placed · 8 cleared
22
0.7 CS / min
Objective control
3
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatquante#1997
Urgot · Top
7 / 7 / 4
37.9% KP
19,597
15.7% share
14,600g
272 CS · 8/m
holychickencows#dshao
Qiyana · Jungle
11 / 5 / 7
62.1% KP
35,259
28.3% share
16,828g
243 CS · 7.2/m
gg wtf#neeko
Lissandra · Mid
3 / 13 / 5
27.6% KP
21,722
17.4% share
11,862g
244 CS · 7.2/m
C9 Loki#kr3
Yunara · ADC
8 / 11 / 14
75.9% KP
40,657
32.6% share
18,472g
364 CS · 10.8/m
REDEMPTION#lmao
Lulu · Support
0 / 6 / 25
86.2% KP
7,438
6% share
9,575g
22 CS · 0.7/m
Red side
VictoryThanatoes#kr2
Ambessa · Top
4 / 3 / 9
31% KP
26,324
18.4% share
14,341g
305 CS · 9/m
Sheiden#PHL3
Lee Sin · Jungle
11 / 5 / 18
69% KP
26,292
18.4% share
16,902g
240 CS · 7.1/m
Damonte#REAL
Locke · Mid
11 / 5 / 16
64.3% KP
23,262
16.3% share
15,655g
275 CS · 8.1/m
youtube ckreborn#pris
Mel · ADC
11 / 12 / 14
59.5% KP
35,282
24.7% share
16,286g
243 CS · 7.2/m
Tub#Tubby
Senna · Support
5 / 4 / 28
78.6% KP
31,894
22.3% share
13,042g
45 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
