Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Alistar
Victory
Ranked Solo/Duo · 32 days ago
0 / 4 / 19
K / D / A
57.6%
Kill participation
221.4
Damage / min
7,343g
292.9 gold / min
81
40 placed · 5 cleared
11
0.4 CS / min
Objective control
2
Dragons
0
Baron
2
Towers
0
Inhibitors
1
Herald
2
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatDragoon#NA1
Olaf · Top
2 / 9 / 4
33.3% KP
18,926
21.5% share
8,540g
163 CS · 6.5/m
SSSHHH#SCRET
Udyr · Jungle
7 / 5 / 2
50% KP
17,293
19.7% share
11,517g
183 CS · 7.3/m
DRAGON WARRIOR#JADE
Zed · Mid
3 / 3 / 3
33.3% KP
20,343
23.1% share
11,084g
209 CS · 8.3/m
No Care#MDB
Viktor · ADC
6 / 9 / 3
50% KP
23,631
26.9% share
10,664g
201 CS · 8/m
Coach Limonite#BOOKS
Leona · Support
0 / 7 / 8
44.4% KP
7,710
8.8% share
6,408g
17 CS · 0.7/m
Red side
Victoryfoggedftw2#NA1
Tryndamere · Top
12 / 4 / 10
66.7% KP
31,516
33.7% share
13,497g
203 CS · 8.1/m
kisno#NA1
Lee Sin · Jungle
10 / 1 / 14
72.7% KP
17,573
18.8% share
13,900g
210 CS · 8.4/m
Jinus Bestfriend#Saja
Sylas · Mid
5 / 3 / 9
42.4% KP
16,316
17.4% share
10,619g
201 CS · 8/m
Strompest#TTKAE
Cassiopeia · ADC
6 / 6 / 8
42.4% KP
22,688
24.2% share
12,508g
230 CS · 9.2/m
REDEMPTION#lmao
Alistar · Support
0 / 4 / 19
57.6% KP
5,551
5.9% share
7,343g
11 CS · 0.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
