Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Blitzcrank
Defeat
Ranked Solo/Duo · 32 days ago
2 / 7 / 18
K / D / A
50%
Kill participation
308.2
Damage / min
8,276g
281.3 gold / min
115
55 placed · 12 cleared
35
1.2 CS / min
Objective control
2
Dragons
0
Baron
6
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatAliplane#F15YO
Renekton · Top
6 / 2 / 3
22.5% KP
22,463
19.1% share
12,095g
237 CS · 8.1/m
tyrone51#NA1
Locke · Jungle
19 / 4 / 7
65% KP
25,767
21.9% share
16,626g
216 CS · 7.3/m
njt#1968
Galio · Mid
12 / 5 / 13
62.5% KP
37,224
31.7% share
13,061g
222 CS · 7.5/m
RANK 7 CHEF#NA1
Sivir · ADC
1 / 5 / 15
40% KP
23,048
19.6% share
12,339g
221 CS · 7.5/m
REDEMPTION#lmao
Blitzcrank · Support
2 / 7 / 18
50% KP
9,067
7.7% share
8,276g
35 CS · 1.2/m
Red side
VictoryAndrew T#Top G
Vladimir · Top
1 / 5 / 6
30.4% KP
20,937
18.8% share
9,711g
207 CS · 7/m
CRY NOW#NA1
Graves · Jungle
5 / 10 / 5
43.5% KP
26,838
24.1% share
13,073g
197 CS · 6.7/m
DRAGON WARRIOR#JADE
Ryze · Mid
1 / 15 / 3
17.4% KP
18,625
16.7% share
9,388g
200 CS · 6.8/m
brabro#bbbbb
Jinx · ADC
12 / 4 / 7
82.6% KP
33,261
29.9% share
20,045g
320 CS · 10.9/m
needyhenry#rosé
Seraphine · Support
4 / 6 / 12
69.6% KP
11,713
10.5% share
10,580g
43 CS · 1.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
