Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Nautilus
Victory
Ranked Solo/Duo · 32 days ago
3 / 10 / 19
K / D / A
66.7%
Kill participation
379.2
Damage / min
9,944g
342.3 gold / min
80
36 placed · 8 cleared
18
0.6 CS / min
Objective control
1
Dragons
2
Baron
11
Towers
3
Inhibitors
1
Herald
4
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryJUGKING1#focus
Ambessa · Top
7 / 5 / 3
30.3% KP
31,366
30.1% share
14,306g
232 CS · 8/m
GulagTravelÅgent#c0pe
Shyvana · Jungle
5 / 4 / 8
39.4% KP
14,161
13.6% share
13,442g
211 CS · 7.3/m
goge#NA1
Katarina · Mid
12 / 6 / 5
51.5% KP
27,549
26.4% share
14,132g
211 CS · 7.3/m
Aliplane#F15YO
Yunara · ADC
6 / 4 / 7
39.4% KP
20,080
19.3% share
16,575g
289 CS · 9.9/m
REDEMPTION#lmao
Nautilus · Support
3 / 10 / 19
66.7% KP
11,015
10.6% share
9,944g
18 CS · 0.6/m
Red side
DefeatSSSHHH#SCRET
Udyr · Top
5 / 9 / 2
24.1% KP
21,074
20.2% share
10,661g
213 CS · 7.3/m
mohawk#NA1
Kha'Zix · Jungle
8 / 5 / 6
48.3% KP
20,496
19.6% share
13,121g
216 CS · 7.4/m
DRAGON WARRIOR#JADE
Tristana · Mid
6 / 7 / 5
37.9% KP
26,751
25.6% share
15,177g
263 CS · 9.1/m
Zwag#Faker
Xerath · ADC
4 / 3 / 11
51.7% KP
27,074
25.9% share
13,751g
254 CS · 8.7/m
tikimagic#NA1
Pyke · Support
6 / 9 / 5
37.9% KP
8,994
8.6% share
9,082g
38 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
