Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Rell
Victory
Ranked Solo/Duo · 32 days ago
2 / 3 / 21
K / D / A
82.1%
Kill participation
231.4
Damage / min
7,654g
327.6 gold / min
71
31 placed · 3 cleared
12
0.5 CS / min
Objective control
0
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
9
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatCurt#MAVS
Galio · Top
2 / 3 / 5
58.3% KP
8,844
17% share
8,213g
194 CS · 8.3/m
holychickencows#dshao
Pantheon · Jungle
4 / 7 / 3
58.3% KP
12,931
24.9% share
8,748g
131 CS · 5.6/m
Petricite#Sylas
Sylas · Mid
3 / 7 / 0
25% KP
8,614
16.6% share
8,561g
183 CS · 7.8/m
yokosei#よこせい
Jinx · ADC
3 / 7 / 3
50% KP
13,559
26.1% share
9,289g
206 CS · 8.8/m
MageBot#SCALE
Seraphine · Support
0 / 4 / 7
58.3% KP
8,000
15.4% share
5,524g
15 CS · 0.6/m
Red side
VictoryShadowThrash#NA1
Ryze · Top
5 / 3 / 4
32.1% KP
11,094
13.9% share
10,943g
223 CS · 9.5/m
Callme maybe#npc
Skarner · Jungle
3 / 1 / 20
82.1% KP
15,097
18.9% share
10,841g
189 CS · 8.1/m
DRAGON WARRIOR#JADE
Kai'Sa · Mid
16 / 3 / 8
85.7% KP
35,630
44.5% share
16,641g
240 CS · 10.3/m
Autumn3#1003
Zeri · ADC
2 / 2 / 6
28.6% KP
12,766
16% share
11,591g
237 CS · 10.1/m
REDEMPTION#lmao
Rell · Support
2 / 3 / 21
82.1% KP
5,408
6.8% share
7,654g
12 CS · 0.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
