Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Rell
Victory
Ranked Solo/Duo · 32 days ago
4 / 6 / 27
K / D / A
73.8%
Kill participation
503.1
Damage / min
9,603g
382.6 gold / min
85
34 placed · 10 cleared
30
1.2 CS / min
Objective control
0
Dragons
0
Baron
2
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatDRAGON WARRIOR#JADE
Jayce · Top
4 / 12 / 1
27.8% KP
18,273
25.9% share
10,184g
203 CS · 8.1/m
Known Ghoster#False
Bel'Veth · Jungle
3 / 8 / 5
44.4% KP
11,522
16.4% share
10,775g
195 CS · 7.8/m
Jesse Pinkman#LYON
Anivia · Mid
2 / 5 / 5
38.9% KP
14,897
21.1% share
9,531g
212 CS · 8.4/m
Raveydemon#NA1
Naafiri · ADC
8 / 7 / 4
66.7% KP
19,465
27.6% share
11,617g
175 CS · 7/m
Zawale#nice
Alistar · Support
1 / 10 / 9
55.6% KP
6,308
9% share
7,598g
23 CS · 0.9/m
Red side
VictoryPetricite#Sylas
Sylas · Top
16 / 3 / 9
59.5% KP
23,727
20.7% share
13,850g
173 CS · 6.9/m
TTV 2Alol#AAH
Cho'Gath · Jungle
9 / 1 / 13
52.4% KP
19,751
17.2% share
12,147g
175 CS · 7/m
Trisend3#NA1
Orianna · Mid
8 / 2 / 11
45.2% KP
32,727
28.5% share
12,314g
234 CS · 9.3/m
CRY NOW#NA1
Yasuo · ADC
5 / 6 / 8
31% KP
25,973
22.6% share
12,450g
239 CS · 9.5/m
REDEMPTION#lmao
Rell · Support
4 / 6 / 27
73.8% KP
12,627
11% share
9,603g
30 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
