Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Blitzcrank
Defeat
Ranked Solo/Duo · 32 days ago
0 / 8 / 18
K / D / A
66.7%
Kill participation
277.5
Damage / min
7,398g
276 gold / min
99
48 placed · 7 cleared
21
0.8 CS / min
Objective control
4
Dragons
1
Baron
10
Towers
3
Inhibitors
1
Herald
0
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryChúpéGùa#GRU
Gangplank · Top
13 / 8 / 12
58.1% KP
33,841
28.3% share
16,025g
230 CS · 8.6/m
Callme maybe#npc
Trundle · Jungle
8 / 2 / 21
67.4% KP
18,849
15.8% share
13,488g
180 CS · 6.7/m
DRAGON WARRIOR#JADE
Syndra · Mid
15 / 4 / 12
62.8% KP
32,839
27.5% share
14,795g
225 CS · 8.4/m
ENTHRALLED#999
Zeri · ADC
7 / 7 / 12
44.2% KP
24,946
20.9% share
14,548g
209 CS · 7.8/m
Tub#Tubby
Poppy · Support
0 / 6 / 16
37.2% KP
9,078
7.6% share
7,198g
29 CS · 1.1/m
Red side
Defeat一方通行#1031
Yone · Top
5 / 9 / 4
33.3% KP
13,654
15.7% share
10,688g
224 CS · 8.4/m
ffja#NA1
Zac · Jungle
3 / 10 / 9
44.4% KP
9,076
10.4% share
9,121g
149 CS · 5.6/m
godqin#0000
Annie · Mid
4 / 11 / 8
44.4% KP
16,037
18.5% share
8,311g
142 CS · 5.3/m
Sign#213
Miss Fortune · ADC
15 / 5 / 4
70.4% KP
40,679
46.8% share
18,775g
287 CS · 10.7/m
REDEMPTION#lmao
Blitzcrank · Support
0 / 8 / 18
66.7% KP
7,436
8.6% share
7,398g
21 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
