Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lulu
Victory
Ranked Solo/Duo · 32 days ago
1 / 7 / 30
K / D / A
81.6%
Kill participation
283.7
Damage / min
10,387g
316.2 gold / min
138
69 placed · 12 cleared
34
1 CS / min
Objective control
1
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
4
Dragons
0
Baron
5
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatPhilip#tart
Jax · Top
10 / 9 / 6
37.2% KP
29,053
19.8% share
16,310g
218 CS · 6.6/m
Will#NA12
Jayce · Jungle
9 / 4 / 17
60.5% KP
38,788
26.5% share
17,292g
244 CS · 7.4/m
Kappa#6967
Cassiopeia · Mid
11 / 11 / 5
37.2% KP
19,124
13% share
12,351g
174 CS · 5.3/m
zzz#Nik
Zyra · ADC
6 / 6 / 16
51.2% KP
48,565
33.1% share
14,515g
216 CS · 6.6/m
Mr Black#Jack
Rell · Support
7 / 8 / 21
65.1% KP
11,041
7.5% share
11,120g
26 CS · 0.8/m
Red side
VictoryCrucile#Coach
Camille · Top
7 / 13 / 11
47.4% KP
23,032
17.4% share
11,344g
128 CS · 3.9/m
LFT Sheiden#PHL1
Lee Sin · Jungle
11 / 5 / 17
73.7% KP
32,071
24.2% share
16,153g
208 CS · 6.3/m
threshgg#000
Syndra · Mid
8 / 10 / 17
65.8% KP
33,515
25.3% share
13,094g
160 CS · 4.9/m
NEXTLATAM ADKING#Ray
Yunara · ADC
11 / 9 / 6
44.7% KP
34,546
26.1% share
18,963g
286 CS · 8.7/m
REDEMPTION#lmao
Lulu · Support
1 / 7 / 30
81.6% KP
9,320
7% share
10,387g
34 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
