Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Nautilus
Defeat
Ranked Solo/Duo · 32 days ago
1 / 9 / 9
K / D / A
55.6%
Kill participation
234.5
Damage / min
6,246g
263.4 gold / min
82
37 placed · 12 cleared
36
1.5 CS / min
Objective control
2
Dragons
1
Baron
7
Towers
1
Inhibitors
1
Herald
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryCrucile#Coach
Jayce · Top
8 / 4 / 12
48.8% KP
17,533
17.4% share
9,920g
136 CS · 5.7/m
Will#NA12
Graves · Jungle
7 / 2 / 16
56.1% KP
18,474
18.4% share
13,039g
193 CS · 8.1/m
Scarecrow7#na7
Cassiopeia · Mid
13 / 4 / 16
70.7% KP
28,374
28.2% share
13,082g
193 CS · 8.1/m
refugo#4525
Yunara · ADC
11 / 4 / 16
65.9% KP
28,915
28.8% share
15,389g
222 CS · 9.4/m
Rokosoy#VOID
Janna · Support
2 / 4 / 29
75.6% KP
7,204
7.2% share
8,740g
19 CS · 0.8/m
Red side
DefeatKappa#6967
Gragas · Top
2 / 5 / 3
27.8% KP
10,878
19.5% share
8,650g
196 CS · 8.3/m
LFT Sheiden#PHL1
Lee Sin · Jungle
6 / 8 / 6
66.7% KP
14,465
26% share
11,775g
146 CS · 6.2/m
lee77#Korea
Yone · Mid
6 / 10 / 4
55.6% KP
10,707
19.2% share
9,290g
147 CS · 6.2/m
受气包#小小妃
Nilah · ADC
3 / 9 / 6
50% KP
14,048
25.2% share
8,725g
165 CS · 7/m
REDEMPTION#lmao
Nautilus · Support
1 / 9 / 9
55.6% KP
5,561
10% share
6,246g
36 CS · 1.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
