Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Tahm Kench
Victory
Ranked Solo/Duo · 31 days ago
8 / 4 / 6
K / D / A
46.7%
Kill participation
663
Damage / min
11,759g
444.9 gold / min
25
11 placed · 3 cleared
178
6.7 CS / min
Objective control
1
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatRetrozing#hey
Jayce · Top
0 / 7 / 2
13.3% KP
13,607
14.2% share
10,350g
201 CS · 7.6/m
我为娜娜上王者#eryue
Qiyana · Jungle
4 / 9 / 5
60% KP
21,254
22.2% share
11,305g
188 CS · 7.1/m
same same#0910
Locke · Mid
5 / 5 / 3
53.3% KP
16,694
17.5% share
10,300g
194 CS · 7.3/m
Kinsame#80202
Corki · ADC
3 / 5 / 6
60% KP
21,737
22.7% share
12,326g
225 CS · 8.5/m
Oidotdash#shudu
LeBlanc · Support
3 / 4 / 8
73.3% KP
22,279
23.3% share
8,058g
33 CS · 1.2/m
Red side
VictoryCrucile#Coach
Ahri · Top
2 / 2 / 10
40% KP
14,965
16.2% share
9,088g
157 CS · 5.9/m
HC Apolo#REBEL
Kayn · Jungle
10 / 2 / 5
50% KP
18,577
20.1% share
14,086g
238 CS · 9/m
Crit Only#Yone
Yone · Mid
8 / 5 / 8
53.3% KP
29,077
31.4% share
13,134g
228 CS · 8.6/m
REDEMPTION#lmao
Tahm Kench · ADC
8 / 4 / 6
46.7% KP
17,526
18.9% share
11,759g
178 CS · 6.7/m
Virtuosa#arkni
Sona · Support
2 / 2 / 20
73.3% KP
12,394
13.4% share
9,178g
39 CS · 1.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
