Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Nautilus
Victory
Ranked Solo/Duo · 31 days ago
4 / 3 / 28
K / D / A
80%
Kill participation
524.6
Damage / min
9,222g
410.5 gold / min
67
35 placed · 2 cleared
13
0.6 CS / min
Objective control
0
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
2
Dragons
0
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatCT NEXT ADKING#203
Tristana · Top
5 / 7 / 3
47.1% KP
13,927
23.7% share
9,461g
139 CS · 6.2/m
lightrocket2#NA1
Taric · Jungle
1 / 8 / 7
47.1% KP
6,946
11.8% share
6,768g
108 CS · 4.8/m
Dun#NA1
Viktor · Mid
7 / 11 / 2
52.9% KP
19,938
34% share
9,708g
148 CS · 6.6/m
skyysailorr#NA1
Caitlyn · ADC
2 / 6 / 5
41.2% KP
8,322
14.2% share
9,352g
197 CS · 8.8/m
DarkDragon48#NA1
Bard · Support
2 / 8 / 11
76.5% KP
9,514
16.2% share
6,637g
15 CS · 0.7/m
Red side
VictoryLFT Sheiden#PHL1
Jayce · Top
19 / 2 / 6
62.5% KP
30,518
31.8% share
13,815g
197 CS · 8.8/m
ChairmanNetero#NA1
Lee Sin · Jungle
9 / 4 / 6
37.5% KP
15,711
16.4% share
10,865g
148 CS · 6.6/m
知 我#CN1
Yone · Mid
4 / 5 / 9
32.5% KP
15,734
16.4% share
10,683g
214 CS · 9.5/m
2 GUCCI BELTS GG#MONEY
Xerath · ADC
4 / 3 / 9
32.5% KP
22,198
23.1% share
10,582g
188 CS · 8.4/m
REDEMPTION#lmao
Nautilus · Support
4 / 3 / 28
80% KP
11,786
12.3% share
9,222g
13 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
