Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lee Sin
Victory
Ranked Solo/Duo · 31 days ago
5 / 8 / 12
K / D / A
50%
Kill participation
388.3
Damage / min
11,551g
348.1 gold / min
62
25 placed · 9 cleared
161
4.9 CS / min
Objective control
3
Dragons
0
Baron
9
Towers
1
Inhibitors
0
Herald
2
Dragons
2
Baron
6
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryReveall#7469
Yasuo · Top
16 / 6 / 8
70.6% KP
34,830
30.3% share
17,745g
268 CS · 8.1/m
REDEMPTION#lmao
Lee Sin · Jungle
5 / 8 / 12
50% KP
12,886
11.2% share
11,551g
161 CS · 4.9/m
JBL speakers#1234
Twisted Fate · Mid
3 / 3 / 16
55.9% KP
20,734
18% share
15,004g
249 CS · 7.5/m
Maykel#NA1
Yunara · ADC
9 / 5 / 9
52.9% KP
35,041
30.5% share
19,103g
299 CS · 9/m
DarkDragon48#NA1
Nautilus · Support
1 / 7 / 22
67.6% KP
11,466
10% share
9,787g
23 CS · 0.7/m
Red side
Defeatskyysailorr#NA1
Malphite · Top
0 / 7 / 7
24.1% KP
12,231
12.2% share
10,575g
223 CS · 6.7/m
Crucile#Coach
Nidalee · Jungle
9 / 3 / 12
72.4% KP
26,559
26.5% share
14,284g
199 CS · 6/m
gg wtf#neeko
Yone · Mid
4 / 8 / 7
37.9% KP
16,982
16.9% share
14,549g
304 CS · 9.2/m
CT NEXT ADKING#203
Tristana · ADC
9 / 6 / 9
62.1% KP
23,163
23.1% share
18,744g
289 CS · 8.7/m
Oidotdash#shudu
LeBlanc · Support
7 / 10 / 11
62.1% KP
21,304
21.3% share
12,245g
44 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
