Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Rell
Victory
Ranked Solo/Duo · 30 days ago
1 / 5 / 18
K / D / A
61.3%
Kill participation
253.1
Damage / min
7,997g
342.2 gold / min
80
33 placed · 9 cleared
18
0.8 CS / min
Objective control
3
Dragons
1
Baron
11
Towers
4
Inhibitors
1
Herald
0
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryPhilip#tart
Jayce · Top
4 / 3 / 6
32.3% KP
20,182
22.4% share
10,399g
207 CS · 8.9/m
MunchyPunchyLOL#TTV1
Rengar · Jungle
2 / 2 / 7
29% KP
7,934
8.8% share
10,225g
196 CS · 8.4/m
Samuel Broadley#Gday
Akali · Mid
15 / 2 / 1
51.6% KP
29,286
32.4% share
13,880g
217 CS · 9.3/m
KDKD#9999
Ezreal · ADC
9 / 1 / 9
58.1% KP
26,983
29.9% share
12,651g
166 CS · 7.1/m
REDEMPTION#lmao
Rell · Support
1 / 5 / 18
61.3% KP
5,913
6.5% share
7,997g
18 CS · 0.8/m
Red side
DefeatSolarbacca#EUW10
Gangplank · Top
5 / 1 / 5
76.9% KP
19,042
36.3% share
11,196g
210 CS · 9/m
LFT Sheiden#PHL1
Ambessa · Jungle
3 / 9 / 4
53.8% KP
7,599
14.5% share
7,803g
129 CS · 5.5/m
never type#1998
Kayle · Mid
3 / 7 / 5
61.5% KP
12,652
24.1% share
10,136g
204 CS · 8.7/m
Tub#Tubby
Fiora · ADC
1 / 8 / 7
61.5% KP
7,693
14.7% share
7,614g
119 CS · 5.1/m
DarkDragon48#NA1
Nautilus · Support
1 / 6 / 7
61.5% KP
5,485
10.5% share
5,500g
17 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
