Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Rell
Defeat
Ranked Solo/Duo · 29 days ago
2 / 10 / 9
K / D / A
64.7%
Kill participation
371.9
Damage / min
7,656g
267.2 gold / min
103
43 placed · 12 cleared
24
0.8 CS / min
Objective control
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatKappa#6967
Rumble · Top
3 / 5 / 3
35.3% KP
29,779
28.8% share
10,314g
247 CS · 8.6/m
ShadowThrash#NA1
Kha'Zix · Jungle
5 / 5 / 5
58.8% KP
18,990
18.3% share
11,798g
206 CS · 7.2/m
tyrone51#NA1
Yone · Mid
2 / 7 / 5
41.2% KP
17,726
17.1% share
10,761g
253 CS · 8.8/m
WiiWaterMelon#NA1
Kai'Sa · ADC
5 / 10 / 5
58.8% KP
26,385
25.5% share
11,092g
201 CS · 7/m
REDEMPTION#lmao
Rell · Support
2 / 10 / 9
64.7% KP
10,654
10.3% share
7,656g
24 CS · 0.8/m
Red side
VictoryAritus#NA1
Shen · Top
1 / 3 / 14
40.5% KP
11,606
11.2% share
9,730g
178 CS · 6.2/m
in another life#Renek
Graves · Jungle
17 / 2 / 6
62.2% KP
25,723
24.7% share
17,205g
252 CS · 8.8/m
Pooned#NA1
Xerath · Mid
5 / 3 / 15
54.1% KP
30,998
29.8% share
11,760g
214 CS · 7.5/m
Davemon#NA1
Sylas · ADC
12 / 1 / 13
67.6% KP
28,846
27.7% share
16,833g
215 CS · 7.5/m
Zawale#nice
Alistar · Support
2 / 8 / 23
67.6% KP
6,887
6.6% share
8,726g
20 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
