Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Nautilus
Victory
Ranked Solo/Duo · 29 days ago
1 / 3 / 14
K / D / A
45.5%
Kill participation
319.5
Damage / min
6,806g
330.9 gold / min
74
31 placed · 7 cleared
23
1.1 CS / min
Objective control
1
Dragons
0
Baron
10
Towers
2
Inhibitors
1
Herald
1
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryFeedaBoi#NA1
Kled · Top
4 / 0 / 13
51.5% KP
21,179
24.3% share
11,296g
172 CS · 8.4/m
Whisper Mua#NA1
Cho'Gath · Jungle
10 / 2 / 8
54.5% KP
15,421
17.7% share
10,465g
151 CS · 7.3/m
KaitoK#das
Sylas · Mid
9 / 2 / 7
48.5% KP
26,846
30.8% share
10,882g
154 CS · 7.5/m
BlueHutchHorseXD#PIKL
Jinx · ADC
9 / 6 / 6
45.5% KP
17,259
19.8% share
11,215g
158 CS · 7.7/m
REDEMPTION#lmao
Nautilus · Support
1 / 3 / 14
45.5% KP
6,571
7.5% share
6,806g
23 CS · 1.1/m
Red side
DefeatoDragonXDo#NA1
Nasus · Top
1 / 4 / 4
38.5% KP
13,389
18.1% share
5,573g
108 CS · 5.3/m
ShadowThrash#NA1
Graves · Jungle
4 / 8 / 2
46.2% KP
14,261
19.3% share
9,069g
138 CS · 6.7/m
WiiWaterMelon#NA1
Vladimir · Mid
1 / 6 / 4
38.5% KP
20,044
27.1% share
6,976g
167 CS · 8.1/m
ttv tewbone#sub
Tristana · ADC
7 / 8 / 5
92.3% KP
19,477
26.3% share
10,528g
153 CS · 7.4/m
Coach Limonite#BOOKS
Leona · Support
0 / 7 / 8
61.5% KP
6,803
9.2% share
5,410g
18 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
