Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Camille
Defeat
Ranked Solo/Duo · 29 days ago
8 / 15 / 14
K / D / A
61.1%
Kill participation
612.2
Damage / min
12,464g
341.8 gold / min
161
61 placed · 23 cleared
49
1.3 CS / min
Objective control
1
Dragons
1
Baron
9
Towers
2
Inhibitors
1
Herald
4
Dragons
2
Baron
5
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryHatsune Neeko#NA1
Neeko · Top
3 / 8 / 10
32.5% KP
23,448
15% share
14,352g
279 CS · 7.7/m
Chelouche3#9972
Shyvana · Jungle
6 / 5 / 17
57.5% KP
25,784
16.5% share
17,206g
290 CS · 8/m
12345654321#00000
Jayce · Mid
13 / 9 / 10
57.5% KP
37,661
24.1% share
18,603g
277 CS · 7.6/m
Yozu#Lux
Lux · ADC
15 / 5 / 16
77.5% KP
56,278
36% share
21,522g
308 CS · 8.4/m
Zawale#nice
Pyke · Support
3 / 9 / 24
67.5% KP
13,002
8.3% share
12,531g
27 CS · 0.7/m
Red side
DefeatKaizer Morde#NA2
Viego · Top
8 / 3 / 8
44.4% KP
21,880
17.1% share
16,114g
286 CS · 7.8/m
Leon S Kennedy#CHAL
Graves · Jungle
10 / 7 / 10
55.6% KP
34,795
27.1% share
18,473g
349 CS · 9.6/m
Curt#MAVS
Galio · Mid
4 / 6 / 17
58.3% KP
25,158
19.6% share
13,796g
242 CS · 6.6/m
Joff#NA19
Seraphine · ADC
6 / 9 / 15
58.3% KP
24,100
18.8% share
14,952g
237 CS · 6.5/m
REDEMPTION#lmao
Camille · Support
8 / 15 / 14
61.1% KP
22,326
17.4% share
12,464g
49 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
