Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lulu
Victory
Ranked Solo/Duo · 29 days ago
2 / 5 / 18
K / D / A
74.1%
Kill participation
357.3
Damage / min
10,988g
358.9 gold / min
97
47 placed · 10 cleared
37
1.2 CS / min
Objective control
3
Dragons
0
Baron
6
Towers
1
Inhibitors
1
Herald
1
Dragons
2
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatT0mio#NA1
Jayce · Top
3 / 8 / 3
20.7% KP
15,709
13.5% share
13,060g
264 CS · 8.6/m
MunchyPunchyLOL#TTV1
Qiyana · Jungle
16 / 4 / 6
75.9% KP
36,557
31.4% share
16,630g
210 CS · 6.9/m
en passant#yasuo
Yone · Mid
5 / 2 / 5
34.5% KP
25,522
21.9% share
13,094g
284 CS · 9.3/m
MySwordCrimson#2006
Ezreal · ADC
4 / 6 / 7
37.9% KP
27,093
23.3% share
14,649g
262 CS · 8.6/m
Pingky#NA1
Seraphine · Support
1 / 7 / 10
37.9% KP
11,447
9.8% share
8,571g
50 CS · 1.6/m
Red side
Victorypennie#fat
K'Sante · Top
1 / 5 / 8
33.3% KP
13,910
11.9% share
11,436g
232 CS · 7.6/m
Scanning#kai
Graves · Jungle
5 / 6 / 3
29.6% KP
14,923
12.7% share
13,665g
255 CS · 8.3/m
dont complain#na2
Syndra · Mid
3 / 4 / 2
18.5% KP
22,588
19.3% share
11,952g
204 CS · 6.7/m
Damonte#REAL
Yunara · ADC
16 / 9 / 3
70.4% KP
54,707
46.7% share
21,618g
312 CS · 10.2/m
REDEMPTION#lmao
Lulu · Support
2 / 5 / 18
74.1% KP
10,940
9.3% share
10,988g
37 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
