Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Alistar
Defeat
Ranked Solo/Duo · 28 days ago
1 / 14 / 24
K / D / A
69.4%
Kill participation
247
Damage / min
10,396g
295.1 gold / min
133
72 placed · 9 cleared
21
0.6 CS / min
Objective control
4
Dragons
2
Baron
5
Towers
1
Inhibitors
0
Herald
1
Dragons
0
Baron
11
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatRedsaward#VillV
K'Sante · Top
3 / 10 / 9
33.3% KP
13,377
10.2% share
12,233g
210 CS · 6/m
Munchy Punchy#YAYYY
Kha'Zix · Jungle
5 / 8 / 8
36.1% KP
22,136
16.9% share
13,472g
219 CS · 6.2/m
Fever#2111
Zoe · Mid
6 / 8 / 10
44.4% KP
31,624
24.1% share
13,751g
207 CS · 5.9/m
항 상#ever
Zeri · ADC
21 / 8 / 8
80.6% KP
55,211
42.1% share
25,668g
371 CS · 10.5/m
REDEMPTION#lmao
Alistar · Support
1 / 14 / 24
69.4% KP
8,703
6.6% share
10,396g
21 CS · 0.6/m
Red side
VictoryCozy#0122
Gnar · Top
4 / 4 / 11
31.3% KP
24,734
16.2% share
15,838g
304 CS · 8.6/m
不过尔尔#zzz
Kindred · Jungle
21 / 7 / 9
62.5% KP
46,471
30.5% share
19,560g
237 CS · 6.7/m
Turtle Server#lmfao
Locke · Mid
13 / 9 / 14
56.3% KP
28,659
18.8% share
15,566g
226 CS · 6.4/m
melke#0001
Kai'Sa · ADC
8 / 7 / 15
47.9% KP
42,149
27.7% share
20,540g
281 CS · 8/m
Illamul#NA1
Nautilus · Support
2 / 9 / 23
52.1% KP
10,390
6.8% share
9,570g
20 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
