Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Leona
Victory
Ranked Solo/Duo · 27 days ago
0 / 17 / 25
K / D / A
59.5%
Kill participation
269.2
Damage / min
11,521g
255.8 gold / min
194
95 placed · 16 cleared
29
0.6 CS / min
Objective control
3
Dragons
2
Baron
6
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
9
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat121352312351#1875
Gnar · Top
2 / 18 / 9
26.2% KP
22,942
11.8% share
13,657g
261 CS · 5.8/m
Will#NA12
Graves · Jungle
19 / 4 / 9
66.7% KP
58,454
30.1% share
24,296g
366 CS · 8.1/m
ScaryJerry#6969
Xerath · Mid
4 / 6 / 17
50% KP
57,558
29.6% share
16,645g
345 CS · 7.7/m
Season of Leaves#Fall
Lux · ADC
12 / 8 / 12
57.1% KP
41,362
21.3% share
21,269g
380 CS · 8.4/m
Eya#2038
Nautilus · Support
5 / 6 / 31
85.7% KP
14,060
7.2% share
15,152g
29 CS · 0.6/m
Red side
Victory抖音TonyTop#我无敌
Jayce · Top
15 / 6 / 10
59.5% KP
46,098
25.6% share
19,722g
273 CS · 6.1/m
Veiga#PRATT
Lee Sin · Jungle
5 / 8 / 15
47.6% KP
22,352
12.4% share
18,305g
314 CS · 7/m
Doublelift#NA01
Viktor · Mid
13 / 6 / 11
57.1% KP
55,451
30.8% share
21,601g
387 CS · 8.6/m
deathwalker222#NA1
Yunara · ADC
9 / 6 / 16
59.5% KP
44,260
24.6% share
24,146g
401 CS · 8.9/m
REDEMPTION#lmao
Leona · Support
0 / 17 / 25
59.5% KP
12,122
6.7% share
11,521g
29 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
