Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Seraphine
Defeat
Ranked Solo/Duo · 26 days ago
1 / 8 / 26
K / D / A
75%
Kill participation
290.3
Damage / min
10,523g
293.8 gold / min
132
58 placed · 13 cleared
47
1.3 CS / min
Objective control
2
Dragons
0
Baron
5
Towers
1
Inhibitors
0
Herald
3
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatDragoon#NA1
Gangplank · Top
6 / 10 / 11
47.2% KP
35,859
26.1% share
17,024g
279 CS · 7.8/m
TheSkyfallsforme#Rin
Cho'Gath · Jungle
12 / 3 / 11
63.9% KP
32,161
23.4% share
16,494g
249 CS · 7/m
Magnificano#Galio
Galio · Mid
9 / 5 / 12
58.3% KP
34,674
25.3% share
14,942g
278 CS · 7.8/m
ロ キ#0000
Ezreal · ADC
8 / 8 / 13
58.3% KP
24,158
17.6% share
14,711g
180 CS · 5/m
REDEMPTION#lmao
Seraphine · Support
1 / 8 / 26
75% KP
10,398
7.6% share
10,523g
47 CS · 1.3/m
Red side
Victoryquante#1997
Yorick · Top
3 / 2 / 10
38.2% KP
32,095
19.1% share
16,282g
295 CS · 8.2/m
LFT Sheiden#PHL1
Rengar · Jungle
7 / 10 / 7
41.2% KP
30,931
18.4% share
14,630g
258 CS · 7.2/m
重案组之虎曹达华#逃学威龙
Fiddlesticks · Mid
6 / 8 / 11
50% KP
33,726
20.1% share
12,052g
145 CS · 4/m
gg wtf#neeko
Vayne · ADC
17 / 10 / 7
70.6% KP
60,223
35.9% share
20,075g
296 CS · 8.3/m
i for sure care#1337
Karma · Support
1 / 6 / 19
58.8% KP
10,987
6.5% share
10,457g
34 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
