Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Bard
Victory
Ranked Solo/Duo · 24 days ago
0 / 2 / 16
K / D / A
43.2%
Kill participation
290.1
Damage / min
6,883g
291.2 gold / min
84
35 placed · 7 cleared
18
0.8 CS / min
Objective control
1
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
2
Dragons
0
Baron
5
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorypennie#fat
Camille · Top
7 / 4 / 11
48.6% KP
30,745
33.7% share
11,708g
184 CS · 7.8/m
我为娜娜上王者#eryue
Lee Sin · Jungle
9 / 2 / 10
51.4% KP
19,632
21.5% share
13,865g
240 CS · 10.2/m
Ragna#Hunt
Syndra · Mid
13 / 1 / 6
51.4% KP
20,104
22% share
13,494g
223 CS · 9.4/m
volumedown#VD1
Ezreal · ADC
8 / 2 / 3
29.7% KP
14,025
15.4% share
12,780g
223 CS · 9.4/m
REDEMPTION#lmao
Bard · Support
0 / 2 / 16
43.2% KP
6,855
7.5% share
6,883g
18 CS · 0.8/m
Red side
DefeatCaptBear#NA1
Kled · Top
2 / 11 / 1
27.3% KP
8,799
15.9% share
10,936g
181 CS · 7.7/m
kituruken#1717
Jayce · Jungle
2 / 10 / 5
63.6% KP
15,327
27.7% share
9,574g
120 CS · 5.1/m
Crit Only#Yone
Locke · Mid
3 / 8 / 2
45.5% KP
11,537
20.8% share
9,317g
164 CS · 6.9/m
JUGKING#컴플레인
Lux · ADC
3 / 3 / 0
27.3% KP
11,954
21.6% share
10,860g
247 CS · 10.5/m
Love Nami#001
Nami · Support
1 / 5 / 6
63.6% KP
7,809
14.1% share
7,303g
23 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
