Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Alistar
Defeat
Ranked Solo/Duo · 24 days ago
3 / 12 / 19
K / D / A
64.7%
Kill participation
311.3
Damage / min
11,044g
308.9 gold / min
151
61 placed · 15 cleared
33
0.9 CS / min
Objective control
4
Dragons
0
Baron
8
Towers
1
Inhibitors
1
Herald
2
Dragons
2
Baron
6
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorydeathwalker222#NA1
Volibear · Top
6 / 10 / 5
22.9% KP
27,542
14.6% share
16,948g
327 CS · 9.1/m
困困猫#0406
Kha'Zix · Jungle
13 / 6 / 11
50% KP
46,427
24.6% share
20,005g
272 CS · 7.6/m
SvilaKadifa#SAMO
Vladimir · Mid
22 / 3 / 9
64.6% KP
81,943
43.4% share
19,589g
290 CS · 8.1/m
The snoJ#NA1
Draven · ADC
5 / 10 / 7
25% KP
21,723
11.5% share
14,101g
230 CS · 6.4/m
Zero#LoL
Rell · Support
2 / 5 / 26
58.3% KP
11,253
6% share
10,933g
23 CS · 0.6/m
Red side
DefeatSummoner V#NA1
Illaoi · Top
17 / 6 / 2
55.9% KP
65,106
37.9% share
21,779g
309 CS · 8.6/m
MLV Mèo Béo Phì#MLV
Vi · Jungle
5 / 9 / 9
41.2% KP
24,062
14% share
14,418g
245 CS · 6.9/m
Zeptose#CN1
Yone · Mid
2 / 14 / 3
14.7% KP
29,412
17.1% share
13,614g
298 CS · 8.3/m
Caféline#Latte
Vel'Koz · ADC
7 / 7 / 14
61.8% KP
41,883
24.4% share
16,171g
242 CS · 6.8/m
REDEMPTION#lmao
Alistar · Support
3 / 12 / 19
64.7% KP
11,130
6.5% share
11,044g
33 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
