Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Rell
Victory
Ranked Solo/Duo · 23 days ago
5 / 13 / 23
K / D / A
70%
Kill participation
415.1
Damage / min
11,490g
370.8 gold / min
131
66 placed · 11 cleared
29
0.9 CS / min
Objective control
1
Dragons
0
Baron
6
Towers
2
Inhibitors
1
Herald
3
Dragons
2
Baron
5
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat14115621#NA1
Renekton · Top
3 / 7 / 11
31.8% KP
18,236
12.7% share
10,947g
199 CS · 6.4/m
weieryuxin#pure
Kha'Zix · Jungle
14 / 8 / 12
59.1% KP
34,701
24.1% share
17,673g
196 CS · 6.3/m
teanivia#PCS
Anivia · Mid
4 / 7 / 15
43.2% KP
23,660
16.4% share
12,127g
225 CS · 7.3/m
ScaryJerry#6969
Yunara · ADC
19 / 7 / 10
65.9% KP
42,449
29.5% share
19,795g
318 CS · 10.3/m
Arcticx5048#NA1
Pantheon · Support
4 / 11 / 21
56.8% KP
24,975
17.3% share
11,410g
39 CS · 1.3/m
Red side
Victorypennie#fat
Gnar · Top
11 / 5 / 13
60% KP
52,191
35.6% share
16,016g
254 CS · 8.2/m
ª ˉ#anion
Kindred · Jungle
12 / 9 / 7
47.5% KP
27,905
19.1% share
16,744g
212 CS · 6.8/m
ffja#NA1
Zac · Mid
1 / 8 / 15
40% KP
20,772
14.2% share
10,626g
189 CS · 6.1/m
Crit Only#Yone
Yasuo · ADC
11 / 9 / 12
57.5% KP
32,706
22.3% share
17,247g
258 CS · 8.3/m
REDEMPTION#lmao
Rell · Support
5 / 13 / 23
70% KP
12,861
8.8% share
11,490g
29 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
