Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Seraphine
Defeat
Ranked Solo/Duo · 23 days ago
4 / 5 / 17
K / D / A
72.4%
Kill participation
380.2
Damage / min
9,613g
315.5 gold / min
106
48 placed · 10 cleared
30
1 CS / min
Objective control
2
Dragons
1
Baron
5
Towers
0
Inhibitors
1
Herald
2
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatxRoyal#11111
Jayce · Top
1 / 6 / 5
20.7% KP
23,305
19.4% share
10,978g
228 CS · 7.5/m
Verdict#9108
Zed · Jungle
9 / 6 / 10
65.5% KP
27,980
23.2% share
15,249g
219 CS · 7.2/m
Ahj#Tiff
Hwei · Mid
7 / 10 / 5
41.4% KP
33,258
27.6% share
11,348g
177 CS · 5.8/m
ttv tewbone#sub
Ashe · ADC
8 / 6 / 10
62.1% KP
24,293
20.2% share
16,075g
265 CS · 8.7/m
REDEMPTION#lmao
Seraphine · Support
4 / 5 / 17
72.4% KP
11,582
9.6% share
9,613g
30 CS · 1/m
Red side
Victorysmurfeee#OSRS
Sion · Top
5 / 1 / 12
51.5% KP
22,709
19.4% share
13,671g
276 CS · 9.1/m
too digit iq#NA1
Quinn · Jungle
14 / 9 / 6
60.6% KP
35,288
30.2% share
17,180g
211 CS · 6.9/m
Dun#NA1
Viktor · Mid
9 / 4 / 13
66.7% KP
38,840
33.2% share
15,711g
271 CS · 8.9/m
Good Boi#twtv
Yunara · ADC
4 / 10 / 5
27.3% KP
11,587
9.9% share
13,700g
203 CS · 6.7/m
Pingky#NA1
Nami · Support
1 / 5 / 26
81.8% KP
8,469
7.2% share
10,568g
36 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
