Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Nautilus
Defeat
Ranked Solo/Duo · 23 days ago
1 / 10 / 28
K / D / A
69%
Kill participation
276.1
Damage / min
11,825g
273 gold / min
190
93 placed · 15 cleared
24
0.6 CS / min
Objective control
1
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
6
Dragons
3
Baron
11
Towers
3
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatstitch#bluu
Azir · Top
2 / 14 / 11
31% KP
24,179
15.2% share
13,079g
245 CS · 5.7/m
MisterTurtIe#NA1
Talon · Jungle
8 / 12 / 10
42.9% KP
29,701
18.6% share
15,894g
271 CS · 6.3/m
anakin skywalker#FJFQ
Syndra · Mid
14 / 3 / 9
54.8% KP
45,697
28.7% share
20,574g
432 CS · 10/m
loveTG#9877
Kai'Sa · ADC
17 / 5 / 12
69% KP
47,825
30% share
26,503g
355 CS · 8.2/m
REDEMPTION#lmao
Nautilus · Support
1 / 10 / 28
69% KP
11,959
7.5% share
11,825g
24 CS · 0.6/m
Red side
Victorycant type#1998
Jayce · Top
12 / 6 / 8
45.5% KP
43,021
26.9% share
20,558g
352 CS · 8.1/m
patience#Nice
Graves · Jungle
16 / 5 / 9
56.8% KP
39,821
24.9% share
23,008g
351 CS · 8.1/m
Turtle Server#lmfao
Akali · Mid
8 / 14 / 7
34.1% KP
29,567
18.5% share
15,100g
218 CS · 5/m
tito el bambino#5359
Jhin · ADC
7 / 9 / 13
45.5% KP
36,051
22.6% share
20,229g
367 CS · 8.5/m
Dragonminkim#NA1
Leona · Support
1 / 8 / 23
54.5% KP
11,406
7.1% share
13,157g
48 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
