Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Nautilus
Victory
Ranked Solo/Duo · 22 days ago
1 / 12 / 16
K / D / A
44.7%
Kill participation
270.8
Damage / min
8,208g
305.3 gold / min
106
48 placed · 9 cleared
28
1 CS / min
Objective control
2
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
1
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatRagna#Hunt
Twisted Fate · Top
7 / 10 / 10
42.5% KP
19,295
18.7% share
10,599g
154 CS · 5.7/m
Yuu13#137
Lee Sin · Jungle
19 / 7 / 6
62.5% KP
27,594
26.8% share
14,618g
165 CS · 6.1/m
eternity#eme1
Lissandra · Mid
6 / 5 / 20
65% KP
25,441
24.7% share
11,730g
203 CS · 7.6/m
AnUglyBroccoli#TTV
Kog'Maw · ADC
5 / 10 / 7
30% KP
23,107
22.4% share
10,673g
155 CS · 5.8/m
Swordblue#1345
Nidalee · Support
3 / 6 / 16
47.5% KP
7,657
7.4% share
8,126g
45 CS · 1.7/m
Red side
VictoryDUA LISSA#NYC
Brand · Top
5 / 7 / 15
52.6% KP
22,910
20.1% share
12,373g
182 CS · 6.8/m
LFT Sheiden#PHL1
Sylas · Jungle
12 / 9 / 13
65.8% KP
31,410
27.6% share
14,332g
178 CS · 6.6/m
无情的战斗#FIGHT
Zed · Mid
13 / 6 / 5
47.4% KP
25,588
22.5% share
15,348g
217 CS · 8.1/m
The snoJ#NA1
Draven · ADC
7 / 6 / 10
44.7% KP
26,733
23.5% share
13,983g
205 CS · 7.6/m
REDEMPTION#lmao
Nautilus · Support
1 / 12 / 16
44.7% KP
7,280
6.4% share
8,208g
28 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
