Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Nautilus
Victory
Ranked Solo/Duo · 20 days ago
0 / 4 / 22
K / D / A
64.7%
Kill participation
312.1
Damage / min
9,429g
311.9 gold / min
109
54 placed · 6 cleared
20
0.7 CS / min
Objective control
0
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
5
Dragons
2
Baron
11
Towers
3
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatpennie#fat
Olaf · Top
12 / 7 / 1
52% KP
24,176
32.6% share
13,461g
199 CS · 6.6/m
Gudapi#NA1
Warwick · Jungle
7 / 3 / 5
48% KP
16,522
22.3% share
13,902g
215 CS · 7.1/m
JBL speakers#1234
Twisted Fate · Mid
4 / 5 / 11
60% KP
17,972
24.2% share
14,964g
285 CS · 9.4/m
BiliBiliBD#Alpha
Veigar · ADC
1 / 9 / 4
20% KP
11,840
16% share
11,996g
260 CS · 8.6/m
Pixel#Drum
Alistar · Support
1 / 11 / 4
20% KP
3,619
4.9% share
7,074g
40 CS · 1.3/m
Red side
VictoryHorder#Chris
Varus · Top
8 / 11 / 8
47.1% KP
26,001
19.9% share
11,698g
156 CS · 5.2/m
AC Scholar#8200
Zyra · Jungle
3 / 2 / 19
64.7% KP
33,232
25.4% share
13,946g
242 CS · 8/m
4EVR#001
Sylas · Mid
4 / 7 / 10
41.2% KP
23,159
17.7% share
12,189g
216 CS · 7.1/m
Tempest#happy
Yone · ADC
19 / 1 / 2
61.8% KP
38,833
29.7% share
19,601g
290 CS · 9.6/m
REDEMPTION#lmao
Nautilus · Support
0 / 4 / 22
64.7% KP
9,437
7.2% share
9,429g
20 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
