Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Nautilus
Victory
Ranked Solo/Duo · 20 days ago
2 / 5 / 13
K / D / A
53.6%
Kill participation
416.4
Damage / min
7,008g
309.4 gold / min
80
39 placed · 4 cleared
22
1 CS / min
Objective control
2
Dragons
0
Baron
0
Towers
0
Inhibitors
1
Herald
1
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatI WILL NEVER FF#FIGHT
Camille · Top
3 / 7 / 1
22.2% KP
15,353
20.4% share
8,161g
176 CS · 7.8/m
LEAN VEINY DYR#CALM
Udyr · Jungle
7 / 3 / 6
72.2% KP
17,794
23.7% share
11,404g
207 CS · 9.1/m
Season of Leaves#Fall
Anivia · Mid
3 / 6 / 1
22.2% KP
15,096
20.1% share
7,562g
159 CS · 7/m
Gnome#Pulb
Ezreal · ADC
3 / 5 / 2
27.8% KP
16,224
21.6% share
8,252g
142 CS · 6.3/m
Nukez#Pixel
Bard · Support
2 / 7 / 9
61.1% KP
10,717
14.3% share
6,447g
18 CS · 0.8/m
Red side
Victoryweieryuxin#pure
Fiora · Top
8 / 3 / 5
46.4% KP
24,185
28.6% share
12,732g
199 CS · 8.8/m
lightrocket2#GEMS
Taric · Jungle
1 / 5 / 13
50% KP
3,836
4.5% share
8,781g
143 CS · 6.3/m
Lony#OUI
Cassiopeia · Mid
6 / 2 / 5
39.3% KP
23,056
27.3% share
10,431g
202 CS · 8.9/m
NEXTLATAM ADKING#Ray
Miss Fortune · ADC
11 / 3 / 5
57.1% KP
23,972
28.4% share
13,631g
220 CS · 9.7/m
REDEMPTION#lmao
Nautilus · Support
2 / 5 / 13
53.6% KP
9,431
11.2% share
7,008g
22 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
