Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Leona
Defeat
Ranked Solo/Duo · 17 days ago
2 / 6 / 9
K / D / A
61.1%
Kill participation
437.9
Damage / min
6,568g
302.7 gold / min
96
45 placed · 10 cleared
25
1.2 CS / min
Objective control
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
2
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryzzz#Nik
Ahri · Top
4 / 5 / 9
37.1% KP
18,692
22.5% share
9,501g
154 CS · 7.1/m
Munchy Punchy#YAYYY
Hecarim · Jungle
5 / 6 / 10
42.9% KP
10,977
13.2% share
8,790g
135 CS · 6.2/m
MurderByChanklas#Chank
Yone · Mid
11 / 1 / 7
51.4% KP
28,160
33.9% share
12,613g
225 CS · 10.4/m
DEALERSZ#FIST
Draven · ADC
8 / 4 / 4
34.3% KP
14,838
17.8% share
12,196g
172 CS · 7.9/m
Werry#NA1
Pyke · Support
7 / 2 / 12
54.3% KP
10,492
12.6% share
8,158g
19 CS · 0.9/m
Red side
Defeatbinh yen noi dau#blong
Jayce · Top
3 / 8 / 2
27.8% KP
13,583
20.6% share
8,479g
168 CS · 7.7/m
NAgurin#EU1
Jarvan IV · Jungle
6 / 6 / 5
61.1% KP
13,577
20.6% share
10,628g
182 CS · 8.4/m
AC Scholar#8200
Zyra · Mid
1 / 11 / 3
22.2% KP
14,576
22.1% share
6,427g
146 CS · 6.7/m
NEXTLATAM ADKING#Ray
Nilah · ADC
6 / 4 / 5
61.1% KP
14,759
22.4% share
11,817g
187 CS · 8.6/m
REDEMPTION#lmao
Leona · Support
2 / 6 / 9
61.1% KP
9,502
14.4% share
6,568g
25 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
