Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Rell
Defeat
Ranked Solo/Duo · 14 days ago
1 / 12 / 20
K / D / A
72.4%
Kill participation
250.8
Damage / min
8,859g
271.7 gold / min
131
62 placed · 10 cleared
21
0.6 CS / min
Objective control
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
9
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatoperat0r#NA1
Nasus · Top
4 / 12 / 8
41.4% KP
22,100
17.7% share
10,939g
208 CS · 6.4/m
Danny#Naomi
Briar · Jungle
6 / 12 / 11
58.6% KP
31,712
25.3% share
14,008g
209 CS · 6.4/m
IndifferentVibe#00000
Fizz · Mid
13 / 7 / 7
69% KP
36,158
28.9% share
14,759g
244 CS · 7.5/m
tiny tempor#plz
Lux · ADC
5 / 6 / 9
48.3% KP
26,967
21.6% share
13,582g
230 CS · 7.1/m
REDEMPTION#lmao
Rell · Support
1 / 12 / 20
72.4% KP
8,176
6.5% share
8,859g
21 CS · 0.6/m
Red side
Victoryihatetherain#6641
Olaf · Top
18 / 7 / 10
57.1% KP
44,182
29.7% share
18,168g
238 CS · 7.3/m
BookiLol#OP1
Morgana · Jungle
8 / 4 / 23
63.3% KP
31,458
21.2% share
15,277g
243 CS · 7.5/m
Augustus#143
Riven · Mid
8 / 10 / 19
55.1% KP
27,168
18.3% share
14,450g
204 CS · 6.3/m
Divinity#bliss
Lucian · ADC
13 / 6 / 12
51% KP
32,434
21.8% share
16,621g
242 CS · 7.4/m
Towleey#NA1
Nami · Support
2 / 2 / 37
79.6% KP
13,486
9.1% share
10,999g
30 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
