Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Renata Glasc
Defeat
Ranked Solo/Duo · 14 days ago
1 / 9 / 25
K / D / A
68.4%
Kill participation
343.7
Damage / min
10,530g
303.3 gold / min
152
68 placed · 10 cleared
24
0.7 CS / min
Objective control
2
Dragons
0
Baron
10
Towers
1
Inhibitors
0
Herald
3
Dragons
2
Baron
6
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryTomo#0999
K'Sante · Top
2 / 7 / 9
34.4% KP
25,436
17% share
11,805g
234 CS · 6.7/m
NAgurin#EU1
Wukong · Jungle
10 / 10 / 12
68.8% KP
33,856
22.6% share
18,251g
251 CS · 7.2/m
The Big G#Jazzy
Taliyah · Mid
5 / 6 / 9
43.8% KP
40,632
27.2% share
14,067g
288 CS · 8.3/m
GLIDE GLIDE#SMURF
Jinx · ADC
10 / 6 / 9
59.4% KP
34,141
22.8% share
20,562g
290 CS · 8.4/m
Eliass#NA1
Poppy · Support
5 / 10 / 19
75% KP
15,565
10.4% share
11,525g
27 CS · 0.8/m
Red side
Defeatrogue# xd
Cho'Gath · Top
8 / 3 / 9
44.7% KP
36,712
23.8% share
13,260g
229 CS · 6.6/m
LFT Sheiden#PHL1
Qiyana · Jungle
12 / 6 / 11
60.5% KP
38,929
25.2% share
18,467g
246 CS · 7.1/m
Detention#DDR
Zoe · Mid
6 / 7 / 14
52.6% KP
35,480
23% share
13,524g
224 CS · 6.5/m
Snaker#0822
Kalista · ADC
11 / 8 / 6
44.7% KP
31,148
20.2% share
18,567g
303 CS · 8.7/m
REDEMPTION#lmao
Renata Glasc · Support
1 / 9 / 25
68.4% KP
11,933
7.7% share
10,530g
24 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
